feat: draw function

This commit is contained in:
orangerot 2025-10-14 16:32:45 +02:00
parent d5a89c35f1
commit 9efddf8a1a
4 changed files with 65 additions and 30 deletions

55
game.c
View file

@ -11,11 +11,14 @@
#define MAX(a,b) (((a)>(b))?(a):(b)) #define MAX(a,b) (((a)>(b))?(a):(b))
#define CLAMP(x,a,b) (MIN(MAX(x,a),b)) #define CLAMP(x,a,b) (MIN(MAX(x,a),b))
int mouse_x = 0, mouse_y = 0; size_t mouse_x = 0, mouse_y = 0;
int eyes_front = 0, eyes_back = 0; int eyes_front = 0, eyes_back = 0;
struct bricks bricks = {0}; struct bricks bricks = {0};
struct brick hand[5];
size_t hand_count = 0;
void key_callback(int key, int scancode, int action, int mods) { void key_callback(int key, int scancode, int action, int mods) {
if (action != GLFW_PRESS) return; if (action != GLFW_PRESS) return;
switch (key) { switch (key) {
@ -58,26 +61,48 @@ void init() {
.back = {.x = 13, .y = 5, .val = 5}, .back = {.x = 13, .y = 5, .val = 5},
} }
); );
hand_count = 3;
hand[0] = (struct brick) {
.front = {.x = 12, .y = 5, .val = 2},
.back = {.x = 13, .y = 5, .val = 5},
};
hand[1] = (struct brick) {
.front = {.x = 12, .y = 5, .val = 2},
.back = {.x = 13, .y = 5, .val = 5},
};
hand[2] = (struct brick) {
.front = {.x = 12, .y = 5, .val = 2},
.back = {.x = 13, .y = 5, .val = 5},
};
} }
void draw_image(decoded_image img) { void
for (size_t i = 0; i < img.buf_size; i++) img.buf[i] = i; draw(
struct image canvas, struct image texture,
size_t xpos, size_t ypos
) {
for (size_t y = 0; y < texture.height; y++) {
for (size_t x = 0; x < texture.width; x++) {
canvas.buf[(ypos + y) * canvas.width + xpos + x] = texture.buf[y * texture.width + x];
}
}
}
void render(struct image canvas) {
for (size_t i = 0; i < canvas.bufsize; i++) canvas.buf[i] = i;
// domino playground
for (size_t i = 0; i < bricks.count; i++) { for (size_t i = 0; i < bricks.count; i++) {
struct brick *b = &bricks.items.brick[i]; struct brick *b = &bricks.items.brick[i];
draw(canvas, domino[b->back.val][b->front.val], b->front.x * EYE_SIZE, b->front.y * EYE_SIZE);
for (int y = 0; y < DOMINO_HEIGHT; y++) {
for (int x = 0; x < DOMINO_WIDTH; x++) {
img.buf[(b->front.y * EYE_SIZE + y) * img.width + b->front.x * EYE_SIZE + x] =
(*(uint32_t*) &domino[b->back.val][b->front.val][y * DOMINO_WIDTH * BYTES_PER_PIXEL + x * BYTES_PER_PIXEL]);
}
}
} }
for (int y = 0; y < DOMINO_HEIGHT; y++) { for (size_t i = 0; i < hand_count; i++) {
for (int x = 0; x < DOMINO_WIDTH; x++) { struct brick *b = &hand[i];
img.buf[(CLAMP(mouse_y, 0, img.height) + y) * img.width + CLAMP(mouse_x, 0, img.width) + x] = draw(canvas, domino[b->back.val][b->front.val], (canvas.width - hand_count *(DOMINO_WIDTH + 4))/2 + i * (DOMINO_WIDTH + 4), canvas.height - DOMINO_WIDTH);
(*(uint32_t*) &domino[eyes_front][eyes_back][y * DOMINO_WIDTH * BYTES_PER_PIXEL + x * BYTES_PER_PIXEL]);
}
} }
draw(canvas,domino[eyes_front][eyes_back], CLAMP(mouse_x, 0, canvas.width), CLAMP(mouse_y, 0, canvas.height));
} }

14
game.h
View file

@ -5,12 +5,14 @@
#ifndef GAME_H #ifndef GAME_H
#define GAME_H #define GAME_H
typedef struct decoded_image { struct color {
size_t width; unsigned char r,g,b,a;
size_t height; };
uint32_t *buf;
size_t buf_size; struct image {
} decoded_image; size_t width, height, bufsize;
union {uint32_t *buf; struct color *color;};
};
#endif // GAME_H #endif // GAME_H

8
main.c
View file

@ -23,14 +23,14 @@ extern void key_callback(int key, int scancode, int action, int mods);
extern void cursor_position_callback(int xpos, int ypos); extern void cursor_position_callback(int xpos, int ypos);
extern void mouse_button_callback(int button, int action, int mods); extern void mouse_button_callback(int button, int action, int mods);
extern void init(); extern void init();
extern void draw_image(decoded_image img); extern void render(struct image img);
uint32_t buffer[256 * 240] = {0}; uint32_t buffer[256 * 240] = {0};
struct decoded_image canvas = { struct image canvas = {
.width = 256, .width = 256,
.height = 240, .height = 240,
.buf_size = 256 * 240, .bufsize = 256 * 240,
.buf = buffer, .buf = buffer,
}; };
@ -109,7 +109,7 @@ void loop() {
glClearColor(0.2f, 0.3f, 0.3f, 1.0f); glClearColor(0.2f, 0.3f, 0.3f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT); glClear(GL_COLOR_BUFFER_BIT);
draw_image(canvas); render(canvas);
// bind textures on corresponding texture units // bind textures on corresponding texture units
glActiveTexture(GL_TEXTURE); glActiveTexture(GL_TEXTURE);

View file

@ -13,15 +13,22 @@
#define START_Y 2 #define START_Y 2
void print_domino(unsigned char *data, int width, int n, int posx, int posy) { void print_domino(unsigned char *data, int width, int n, int posx, int posy) {
printf(" {"); printf(" {.width = %d, .height = %d, .bufsize = %d, .color = (struct color[%d]) {",
DOMINO_WIDTH,
DOMINO_HEIGHT,
DOMINO_WIDTH * DOMINO_HEIGHT,
DOMINO_WIDTH * DOMINO_HEIGHT
);
for (int y = 0; y < DOMINO_HEIGHT; y++) { for (int y = 0; y < DOMINO_HEIGHT; y++) {
for (int x = 0; x < DOMINO_WIDTH; x++) { for (int x = 0; x < DOMINO_WIDTH; x++) {
printf("{");
for (int i = 0; i < n; i++) { for (int i = 0; i < n; i++) {
printf("%3d, ", data[(y + posy) * width * n + (x + posx) * n + i]); printf("%3d, ", data[(y + posy) * width * n + (x + posx) * n + i]);
} }
printf("},");
} }
} }
printf("},\n"); printf("}},\n");
} }
int main(int argc, char **argv) { int main(int argc, char **argv) {
@ -31,6 +38,8 @@ int main(int argc, char **argv) {
unsigned char *data = stbi_load(argv[1], &x, &y, &n, 0); unsigned char *data = stbi_load(argv[1], &x, &y, &n, 0);
// n = n < 3 ? n : 3; // n = n < 3 ? n : 3;
printf("#include \"../game.h\"\n");
printf("#define NUM_DOMINO_X %d\n", NUM_DOMINO_X ); printf("#define NUM_DOMINO_X %d\n", NUM_DOMINO_X );
printf("#define NUM_DOMINO_Y %d\n", NUM_DOMINO_Y ); printf("#define NUM_DOMINO_Y %d\n", NUM_DOMINO_Y );
printf("#define DOMINO_WIDTH %d\n", DOMINO_WIDTH ); printf("#define DOMINO_WIDTH %d\n", DOMINO_WIDTH );
@ -38,10 +47,9 @@ int main(int argc, char **argv) {
printf("#define EYE_SIZE %d\n", EYE_SIZE); printf("#define EYE_SIZE %d\n", EYE_SIZE);
printf("#define BYTES_PER_PIXEL %d\n", n); printf("#define BYTES_PER_PIXEL %d\n", n);
printf("unsigned char domino[%d][%d][%d] = {\n", printf("struct image domino[%d][%d] = {\n",
NUM_DOMINO_X, NUM_DOMINO_X,
NUM_DOMINO_Y, NUM_DOMINO_Y
DOMINO_WIDTH * DOMINO_HEIGHT * n
); );
for (int domino_x = 0; domino_x < NUM_DOMINO_X; domino_x++) { for (int domino_x = 0; domino_x < NUM_DOMINO_X; domino_x++) {