fix: domino draw margin
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parent
eb1d517332
commit
d5a89c35f1
9
game.c
9
game.c
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@ -32,13 +32,14 @@ void cursor_position_callback(int xpos, int ypos) {
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}
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void mouse_button_callback(int button, int action, int mods) {
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printf("click!\n");
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if (button == GLFW_MOUSE_BUTTON_LEFT && action == GLFW_PRESS) {
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if (++eyes_back >= NUM_DOMINO_X) {
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printf("click!\n");
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if (++eyes_back >= NUM_DOMINO_X - 1) {
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eyes_back = 0;
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eyes_front = (eyes_front+1)%NUM_DOMINO_Y;
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}
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printf("%d %d\n", eyes_front, eyes_back);
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}
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}
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@ -67,8 +68,8 @@ void draw_image(decoded_image img) {
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for (int y = 0; y < DOMINO_HEIGHT; y++) {
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for (int x = 0; x < DOMINO_WIDTH; x++) {
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img.buf[(b->front.y * 10 + y) * img.width + b->front.x * 10 + x] =
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(*(uint32_t*) &domino[b->front.val][b->back.val][y * DOMINO_WIDTH * BYTES_PER_PIXEL + x * BYTES_PER_PIXEL]);
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img.buf[(b->front.y * EYE_SIZE + y) * img.width + b->front.x * EYE_SIZE + x] =
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(*(uint32_t*) &domino[b->back.val][b->front.val][y * DOMINO_WIDTH * BYTES_PER_PIXEL + x * BYTES_PER_PIXEL]);
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}
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}
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}
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@ -2,14 +2,15 @@
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#define STB_IMAGE_IMPLEMENTATION
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#include "stb_image.h"
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#define NUM_DOMINO_X 7
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#define NUM_DOMINO_X 6
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#define NUM_DOMINO_Y 6
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#define DOMINO_WIDTH 23
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#define DOMINO_HEIGHT 12
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#define START_X 2
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#define START_Y 2
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#define EYE_SIZE 12
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#define MARGIN_X 9
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#define MARGIN_Y 4
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#define START_X 1 + 2*(DOMINO_WIDTH + MARGIN_X)
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#define START_Y 2
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void print_domino(unsigned char *data, int width, int n, int posx, int posy) {
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printf(" {");
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@ -34,17 +35,18 @@ int main(int argc, char **argv) {
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printf("#define NUM_DOMINO_Y %d\n", NUM_DOMINO_Y );
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printf("#define DOMINO_WIDTH %d\n", DOMINO_WIDTH );
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printf("#define DOMINO_HEIGHT %d\n", DOMINO_HEIGHT);
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printf("#define EYE_SIZE %d\n", EYE_SIZE);
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printf("#define BYTES_PER_PIXEL %d\n", n);
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printf("unsigned char domino[%d][%d][%d] = {\n",
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NUM_DOMINO_Y,
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NUM_DOMINO_X,
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NUM_DOMINO_Y,
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DOMINO_WIDTH * DOMINO_HEIGHT * n
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);
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for (int domino_y = 0; domino_y < NUM_DOMINO_Y; domino_y++) {
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for (int domino_x = 0; domino_x < NUM_DOMINO_X; domino_x++) {
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printf(" {\n");
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for (int domino_x = 0; domino_x < NUM_DOMINO_X; domino_x++) {
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for (int domino_y = 0; domino_y < NUM_DOMINO_Y; domino_y++) {
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print_domino(
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data, x, n,
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START_X + domino_x * (DOMINO_WIDTH + MARGIN_X),
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