109 lines
2.7 KiB
C
109 lines
2.7 KiB
C
#include <GLFW/glfw3.h>
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#include <stddef.h>
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#include <stdint.h>
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#include <stdio.h>
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#include "game.h"
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#include "domino.h"
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#include "assets/dominos.h"
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#define MIN(a,b) (((a)<(b))?(a):(b))
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#define MAX(a,b) (((a)>(b))?(a):(b))
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#define CLAMP(x,a,b) (MIN(MAX(x,a),b))
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size_t mouse_x = 0, mouse_y = 0;
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int eyes_front = 0, eyes_back = 0;
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struct bricks bricks = {0};
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struct brick hand[5];
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size_t hand_count = 0;
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void key_callback(int key, int scancode, int action, int mods) {
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if (action != GLFW_PRESS) return;
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switch (key) {
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case GLFW_KEY_ENTER:
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break;
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case GLFW_KEY_BACKSPACE:
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break;
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}
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}
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void cursor_position_callback(int xpos, int ypos) {
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mouse_x = xpos;
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mouse_y = ypos;
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}
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void mouse_button_callback(int button, int action, int mods) {
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if (button == GLFW_MOUSE_BUTTON_LEFT && action == GLFW_PRESS) {
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printf("click!\n");
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if (++eyes_back >= NUM_DOMINO_X - 1) {
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eyes_back = 0;
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eyes_front = (eyes_front+1)%NUM_DOMINO_Y;
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}
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printf("%d %d\n", eyes_front, eyes_back);
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}
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}
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void init() {
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bricks_append(
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&bricks,
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(struct brick) {
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.front = {.x = 10, .y = 5, .val = 3},
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.back = {.x = 11, .y = 5, .val = 2},
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}
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);
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bricks_append(
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&bricks,
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(struct brick) {
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.front = {.x = 12, .y = 5, .val = 2},
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.back = {.x = 13, .y = 5, .val = 5},
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}
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);
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hand_count = 3;
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hand[0] = (struct brick) {
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.front = {.x = 12, .y = 5, .val = 2},
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.back = {.x = 13, .y = 5, .val = 5},
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};
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hand[1] = (struct brick) {
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.front = {.x = 12, .y = 5, .val = 2},
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.back = {.x = 13, .y = 5, .val = 5},
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};
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hand[2] = (struct brick) {
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.front = {.x = 12, .y = 5, .val = 2},
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.back = {.x = 13, .y = 5, .val = 5},
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};
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}
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void
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draw(
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struct image canvas, struct image texture,
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size_t xpos, size_t ypos
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) {
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for (size_t y = 0; y < texture.height; y++) {
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for (size_t x = 0; x < texture.width; x++) {
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canvas.buf[(ypos + y) * canvas.width + xpos + x] = texture.buf[y * texture.width + x];
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}
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}
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}
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void render(struct image canvas) {
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for (size_t i = 0; i < canvas.bufsize; i++) canvas.buf[i] = i;
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// domino playground
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for (size_t i = 0; i < bricks.count; i++) {
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struct brick *b = &bricks.items.brick[i];
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draw(canvas, domino[b->back.val][b->front.val], b->front.x * EYE_SIZE, b->front.y * EYE_SIZE);
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}
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for (size_t i = 0; i < hand_count; i++) {
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struct brick *b = &hand[i];
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draw(canvas, domino[b->back.val][b->front.val], (canvas.width - hand_count *(DOMINO_WIDTH + 4))/2 + i * (DOMINO_WIDTH + 4), canvas.height - DOMINO_WIDTH);
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}
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draw(canvas,domino[eyes_front][eyes_back], CLAMP(mouse_x, 0, canvas.width), CLAMP(mouse_y, 0, canvas.height));
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}
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