tux-town/world.h

41 lines
1.1 KiB
C

/*
* Tux-Town is a chill life-simulation game.
* Copyright (C) 2025 orangerot <me@orangerot.dev>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#include <raylib.h>
#include "assets.h"
#include <stddef.h>
#ifndef WORLD_H
#define WORLD_H
struct World {
Image map;
Texture map_texture;
Color *map_data;
size_t size;
Model floor;
Model wall;
struct Decoration {} decoration[256];
};
void gen_terrain(struct World *world);
void gen_room(struct World *world);
void draw_world(struct World *world);
#endif