/* * Tux-Town is a chill life-simulation game. * Copyright (C) 2025 orangerot * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include #include "assets.h" #include #ifndef WORLD_H #define WORLD_H struct World { Image map; Texture map_texture; Color *map_data; size_t size; Model floor; Model wall; struct Decoration {} decoration[256]; }; void gen_terrain(struct World *world); void gen_room(struct World *world); void draw_world(struct World *world); #endif