#include #include #include #include #include "game.h" #include "domino.h" #include "assets/dominos.h" #define MIN(a,b) (((a)<(b))?(a):(b)) #define MAX(a,b) (((a)>(b))?(a):(b)) #define CLAMP(x,a,b) (MIN(MAX(x,a),b)) size_t mouse_x = 0, mouse_y = 0; int eyes_front = 0, eyes_back = 0; struct bricks bricks = {0}; struct brick hand[5]; size_t hand_count = 0; void key_callback(int key, int scancode, int action, int mods) { if (action != GLFW_PRESS) return; switch (key) { case GLFW_KEY_ENTER: break; case GLFW_KEY_BACKSPACE: break; } } void cursor_position_callback(int xpos, int ypos) { mouse_x = xpos; mouse_y = ypos; } void mouse_button_callback(int button, int action, int mods) { if (button == GLFW_MOUSE_BUTTON_LEFT && action == GLFW_PRESS) { printf("click!\n"); if (++eyes_back >= NUM_DOMINO_X - 1) { eyes_back = 0; eyes_front = (eyes_front+1)%NUM_DOMINO_Y; } printf("%d %d\n", eyes_front, eyes_back); } } void init() { bricks_append( &bricks, (struct brick) { .front = {.x = 10, .y = 5, .val = 3}, .back = {.x = 11, .y = 5, .val = 2}, } ); bricks_append( &bricks, (struct brick) { .front = {.x = 12, .y = 5, .val = 2}, .back = {.x = 13, .y = 5, .val = 5}, } ); hand_count = 3; hand[0] = (struct brick) { .front = {.x = 12, .y = 5, .val = 2}, .back = {.x = 13, .y = 5, .val = 5}, }; hand[1] = (struct brick) { .front = {.x = 12, .y = 5, .val = 2}, .back = {.x = 13, .y = 5, .val = 5}, }; hand[2] = (struct brick) { .front = {.x = 12, .y = 5, .val = 2}, .back = {.x = 13, .y = 5, .val = 5}, }; } void draw( struct image canvas, struct image texture, size_t xpos, size_t ypos ) { for (size_t y = 0; y < texture.height; y++) { for (size_t x = 0; x < texture.width; x++) { canvas.buf[(ypos + y) * canvas.width + xpos + x] = texture.buf[y * texture.width + x]; } } } void render(struct image canvas) { for (size_t i = 0; i < canvas.bufsize; i++) canvas.buf[i] = i; // domino playground for (size_t i = 0; i < bricks.count; i++) { struct brick *b = &bricks.items.brick[i]; draw(canvas, domino[b->back.val][b->front.val], b->front.x * EYE_SIZE, b->front.y * EYE_SIZE); } for (size_t i = 0; i < hand_count; i++) { struct brick *b = &hand[i]; draw(canvas, domino[b->back.val][b->front.val], (canvas.width - hand_count *(DOMINO_WIDTH + 4))/2 + i * (DOMINO_WIDTH + 4), canvas.height - DOMINO_WIDTH); } draw(canvas,domino[eyes_front][eyes_back], CLAMP(mouse_x, 0, canvas.width), CLAMP(mouse_y, 0, canvas.height)); }