Compare commits

...

2 commits

Author SHA1 Message Date
orangerot d6f9adad13 feat: minshell for web export 2025-10-15 17:16:50 +02:00
orangerot 83967090c2 feat: draw_enemy function 2025-10-15 17:01:30 +02:00
4 changed files with 82 additions and 3 deletions

1
.gitignore vendored
View file

@ -4,4 +4,5 @@ domino-dungeon.html
domino-dungeon.js
domino-dungeon.wasm
src_build/domino_assets
index.*

View file

@ -5,7 +5,7 @@ LDFLAGS = -lglfw -lm -lGL -I./glad/include
SOURCES = main.c game.c game.h glad/src/glad.c assets/white_and_blue_dominoes.h assets/red_and_peach_dominoes.h domino.c domino.h
domino-dungeon: ${SOURCES}
$(CC) ${CFLAGS} -o $@ $^ ${LDFLAGS}
$(CC) ${CFLAGS} -o $@ $^ ${LDFLAGS}
assets/%.h: src_build/domino_assets
$< assets/1bit_dominoes_asset_pack/$*.png $* > $@
@ -14,6 +14,6 @@ src_build/domino_assets: src_build/domino_assets.c
$(CC) -o $@ $^ -lm
# https://gist.github.com/ousttrue/0f3a11d5d28e365b129fe08f18f4e141
domino-dungeon.html: ${SOURCES}
emcc -sUSE_WEBGL2=1 -sUSE_GLFW=3 -sWASM=1 -I./glad/include $(filter %.c,$^) -o $@
index.html: ${SOURCES}
emcc -sUSE_WEBGL2=1 -sUSE_GLFW=3 -sWASM=1 --shell-file=minshell.html -I./glad/include $(filter %.c,$^) -o $@

20
game.c
View file

@ -36,6 +36,13 @@ int goal_x = 5;
int goal_y = 5;
bool is_goal_reached = 0;
struct enemy {
int x, y, attack, health;
};
struct enemy enemies[20] = {0};
size_t enemy_count = 0;
#define DIRECTIONS 6
struct eye direction[DIRECTIONS] = {
{.x = 0, .y = -1},
@ -257,6 +264,14 @@ void print(struct image canvas, char *string, size_t xpos, size_t ypos, struct c
}
}
void draw_enemy(struct image canvas, int attack, int health, size_t xpos, size_t ypos) {
char a[] = {(attack + '0'), 0};
char h[] = {(health + '0'), 0};
draw_glyph(canvas, (uint32_t) 0b00111011111101011111111111101010, camera_x + xpos * EYE_SIZE + 2, camera_y + ypos * EYE_SIZE + 3, (struct color) {255, 0, 0, 255});
print(canvas, a, camera_x + xpos * EYE_SIZE + 8, camera_y + ypos * EYE_SIZE, (struct color) {255, 0, 0, 255});
print(canvas, h, camera_x + xpos * EYE_SIZE + 8, camera_y + ypos * EYE_SIZE + 6, (struct color) {255, 0, 0, 255});
}
void render(struct image canvas) {
for (size_t i = 0; i < canvas.bufsize; i++) canvas.buf[i] = 0;
@ -273,6 +288,8 @@ void render(struct image canvas) {
draw_glyph(canvas, (uint32_t) 0b00011000111001100010000100011100, camera_x + goal_x * EYE_SIZE + 3, camera_y + goal_y * EYE_SIZE + 3, (struct color) {255, 255, 0, 255});
draw_enemy(canvas, 6, 3, 0, 3);
// hand
for (size_t i = 0; i < hand_count; i++) {
struct brick *b = &hand[i];
@ -295,6 +312,9 @@ void render(struct image canvas) {
print(canvas, "Drag Dominos from your inventory onto the chain to", 3, 2, (struct color) {255, 255, 255, 255});
print(canvas, "reach the goal. Press [R] to rotate", 3, 9, (struct color) {255, 255, 255, 255});
draw_glyph(canvas, 0b00010101111111111011100010000000, 3, 20, (struct color) {255, 0, 0, 255});
print(canvas, "10", 10, 20, (struct color) {255, 255, 255, 255});
if (is_goal_reached) {
print(canvas, game_over, (canvas.width - (sizeof(game_over)-1) * 5) / 2, 20, (struct color) {255, 255, 255, 255});
}

58
minshell.html Normal file
View file

@ -0,0 +1,58 @@
<!doctype html>
<html lang="EN-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>domino dungeon</title>
<style>
body { margin: 0px; overflow: hidden; background-color: black; }
canvas.emscripten { width: 100%; border: 0px none; background-color: black; }
</style>
<script type='text/javascript' src="https://cdn.jsdelivr.net/gh/eligrey/FileSaver.js/dist/FileSaver.min.js"> </script>
<script type='text/javascript'>
function saveFileFromMEMFSToDisk(memoryFSname, localFSname) // This can be called by C/C++ code
{
var isSafari = false; // Not supported, navigator.userAgent access is being restricted
//var isSafari = /^((?!chrome|android).)*safari/i.test(navigator.userAgent);
var data = FS.readFile(memoryFSname);
var blob;
if (isSafari) blob = new Blob([data.buffer], { type: "application/octet-stream" });
else blob = new Blob([data.buffer], { type: "application/octet-binary" });
// NOTE: SaveAsDialog is a browser setting. For example, in Google Chrome,
// in Settings/Advanced/Downloads section you have a setting:
// 'Ask where to save each file before downloading' - which you can set true/false.
// If you enable this setting it would always ask you and bring the SaveAsDialog
saveAs(blob, localFSname);
}
</script>
</head>
<body>
<canvas class=emscripten id=canvas oncontextmenu=event.preventDefault() tabindex=-1></canvas>
<p id="output" />
<script>
var Module = {
print: (function() {
var element = document.getElementById('output');
if (element) element.value = ''; // clear browser cache
return function(text) {
if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
console.log(text);
if (element) {
element.value += text + "\n";
element.scrollTop = element.scrollHeight; // focus on bottom
}
};
})(),
canvas: (function() {
var canvas = document.getElementById('canvas');
return canvas;
})()
};
</script>
{{{ SCRIPT }}}
</body>
</html>