feat: draw_enemy function

This commit is contained in:
orangerot 2025-10-15 17:01:30 +02:00
parent 17666c232a
commit 83967090c2

20
game.c
View file

@ -36,6 +36,13 @@ int goal_x = 5;
int goal_y = 5;
bool is_goal_reached = 0;
struct enemy {
int x, y, attack, health;
};
struct enemy enemies[20] = {0};
size_t enemy_count = 0;
#define DIRECTIONS 6
struct eye direction[DIRECTIONS] = {
{.x = 0, .y = -1},
@ -257,6 +264,14 @@ void print(struct image canvas, char *string, size_t xpos, size_t ypos, struct c
}
}
void draw_enemy(struct image canvas, int attack, int health, size_t xpos, size_t ypos) {
char a[] = {(attack + '0'), 0};
char h[] = {(health + '0'), 0};
draw_glyph(canvas, (uint32_t) 0b00111011111101011111111111101010, camera_x + xpos * EYE_SIZE + 2, camera_y + ypos * EYE_SIZE + 3, (struct color) {255, 0, 0, 255});
print(canvas, a, camera_x + xpos * EYE_SIZE + 8, camera_y + ypos * EYE_SIZE, (struct color) {255, 0, 0, 255});
print(canvas, h, camera_x + xpos * EYE_SIZE + 8, camera_y + ypos * EYE_SIZE + 6, (struct color) {255, 0, 0, 255});
}
void render(struct image canvas) {
for (size_t i = 0; i < canvas.bufsize; i++) canvas.buf[i] = 0;
@ -273,6 +288,8 @@ void render(struct image canvas) {
draw_glyph(canvas, (uint32_t) 0b00011000111001100010000100011100, camera_x + goal_x * EYE_SIZE + 3, camera_y + goal_y * EYE_SIZE + 3, (struct color) {255, 255, 0, 255});
draw_enemy(canvas, 6, 3, 0, 3);
// hand
for (size_t i = 0; i < hand_count; i++) {
struct brick *b = &hand[i];
@ -295,6 +312,9 @@ void render(struct image canvas) {
print(canvas, "Drag Dominos from your inventory onto the chain to", 3, 2, (struct color) {255, 255, 255, 255});
print(canvas, "reach the goal. Press [R] to rotate", 3, 9, (struct color) {255, 255, 255, 255});
draw_glyph(canvas, 0b00010101111111111011100010000000, 3, 20, (struct color) {255, 0, 0, 255});
print(canvas, "10", 10, 20, (struct color) {255, 255, 255, 255});
if (is_goal_reached) {
print(canvas, game_over, (canvas.width - (sizeof(game_over)-1) * 5) / 2, 20, (struct color) {255, 255, 255, 255});
}