diff --git a/game.c b/game.c index 5538a69..25baae8 100644 --- a/game.c +++ b/game.c @@ -36,6 +36,13 @@ int goal_x = 5; int goal_y = 5; bool is_goal_reached = 0; +struct enemy { + int x, y, attack, health; +}; + +struct enemy enemies[20] = {0}; +size_t enemy_count = 0; + #define DIRECTIONS 6 struct eye direction[DIRECTIONS] = { {.x = 0, .y = -1}, @@ -257,6 +264,14 @@ void print(struct image canvas, char *string, size_t xpos, size_t ypos, struct c } } +void draw_enemy(struct image canvas, int attack, int health, size_t xpos, size_t ypos) { + char a[] = {(attack + '0'), 0}; + char h[] = {(health + '0'), 0}; + draw_glyph(canvas, (uint32_t) 0b00111011111101011111111111101010, camera_x + xpos * EYE_SIZE + 2, camera_y + ypos * EYE_SIZE + 3, (struct color) {255, 0, 0, 255}); + print(canvas, a, camera_x + xpos * EYE_SIZE + 8, camera_y + ypos * EYE_SIZE, (struct color) {255, 0, 0, 255}); + print(canvas, h, camera_x + xpos * EYE_SIZE + 8, camera_y + ypos * EYE_SIZE + 6, (struct color) {255, 0, 0, 255}); +} + void render(struct image canvas) { for (size_t i = 0; i < canvas.bufsize; i++) canvas.buf[i] = 0; @@ -273,6 +288,8 @@ void render(struct image canvas) { draw_glyph(canvas, (uint32_t) 0b00011000111001100010000100011100, camera_x + goal_x * EYE_SIZE + 3, camera_y + goal_y * EYE_SIZE + 3, (struct color) {255, 255, 0, 255}); + draw_enemy(canvas, 6, 3, 0, 3); + // hand for (size_t i = 0; i < hand_count; i++) { struct brick *b = &hand[i]; @@ -295,6 +312,9 @@ void render(struct image canvas) { print(canvas, "Drag Dominos from your inventory onto the chain to", 3, 2, (struct color) {255, 255, 255, 255}); print(canvas, "reach the goal. Press [R] to rotate", 3, 9, (struct color) {255, 255, 255, 255}); + draw_glyph(canvas, 0b00010101111111111011100010000000, 3, 20, (struct color) {255, 0, 0, 255}); + print(canvas, "10", 10, 20, (struct color) {255, 255, 255, 255}); + if (is_goal_reached) { print(canvas, game_over, (canvas.width - (sizeof(game_over)-1) * 5) / 2, 20, (struct color) {255, 255, 255, 255}); }