feat: print description

This commit is contained in:
orangerot 2025-10-15 15:11:47 +02:00
parent 4f478efc65
commit 0ac20b711b
3 changed files with 47 additions and 47 deletions

View file

@ -46,7 +46,7 @@ uint32_t characters[96] = {
0b111001000011100100001000000000, // F
0b011001000010000101000110000000, // G
0b101001010011100101001010000000, // H
0b111000100001000010001110000000, // I
0b011100010000100001000111000000, // I
0b111000010000100101000110000000, // J
0b101001010011000101001010000000, // K
0b100001000010000100001110000000, // L
@ -78,7 +78,7 @@ uint32_t characters[96] = {
0b011000100011100010000100000000, // f
0b000001110010100111000010011100, // g
0b100001000011100101001010000000, // h
0b100000000010000100001100000000, // i
0b010000000001000010000110000000, // i
0b010000000001000010000100011000, // j
0b100001000010100110001010000000, // k
0b110000100001000010001110000000, // l

84
game.c
View file

@ -184,34 +184,33 @@ void mouse_button_callback(int button, int action, int mods) {
}
void init() {
void init(struct image canvas) {
camera_x = canvas.width / 2;
camera_y = canvas.height / 2;
bricks_append(
&bricks,
(struct brick) {
.front = {.x = 10, .y = 5, .val = 3},
.back = {.x = 11, .y = 5, .val = 2},
}
);
bricks_append(
&bricks,
(struct brick) {
.front = {.x = 12, .y = 5, .val = 2},
.back = {.x = 13, .y = 5, .val = 5},
.front = {.x = 0, .y = 0, .val = 3},
.back = {.x = 1, .y = 0, .val = 2},
}
);
hand_count = 3;
hand[0] = (struct brick) {
.front = {.x = 12, .y = 5, .val = 0},
.back = {.x = 13, .y = 5, .val = 3},
hand[hand_count++] = (struct brick) {
.front = {.val = 0},
.back = {.val = 3},
};
hand[1] = (struct brick) {
.front = {.x = 12, .y = 5, .val = 4},
.back = {.x = 13, .y = 5, .val = 1},
hand[hand_count++] = (struct brick) {
.front = {.val = 4},
.back = {.val = 1},
};
hand[2] = (struct brick) {
.front = {.x = 12, .y = 5, .val = 2},
.back = {.x = 13, .y = 5, .val = 5},
hand[hand_count++] = (struct brick) {
.front = {.val = 2},
.back = {.val = 5},
};
hand[hand_count++] = (struct brick) {
.front = {.val = 2},
.back = {.val = 5},
};
}
@ -225,12 +224,7 @@ void draw( struct image canvas, struct image texture, size_t xpos, size_t ypos,
}
}
void
draw_character(
struct image canvas,
char *character,
size_t xpos, size_t ypos
) {
void draw_glyph( struct image canvas, uint32_t glyph, size_t xpos, size_t ypos, struct color color) {
struct image texture = {
.width = 5,
.height = 6,
@ -238,28 +232,27 @@ draw_character(
.buf = (uint32_t[30]) {0}
};
for (size_t i = 0; character[i]; i++) {
const uint32_t bitmask = characters[character[i] - ' '];
texture.buf = (uint32_t[30]) {0};
texture.buf = (uint32_t[30]) {0};
for (size_t y = 0; y < texture.height; y++) {
for (size_t x = 0; x < texture.width; x++) {
if ((bitmask >> ((texture.height - y - 1) * texture.width + (texture.width - x - 1))) & 1) {
texture.buf[y * texture.width + x] = -1;
}
for (size_t y = 0; y < texture.height; y++) {
for (size_t x = 0; x < texture.width; x++) {
if ((glyph >> ((texture.height - y - 1) * texture.width + (texture.width - x - 1))) & 1) {
texture.color[y * texture.width + x] = color;
}
}
draw(canvas, texture, xpos + i * texture.width, ypos, 0);
}
draw(canvas, texture, xpos, ypos, 0);
}
void print(struct image canvas, char *string, size_t xpos, size_t ypos, struct color color) {
for (size_t i = 0; string[i]; i++) {
uint32_t glyph = characters[string[i] - ' '];
draw_glyph(canvas, glyph, xpos + i * 5, ypos, color);
}
}
//void
//draw_text(
//
//)
void render(struct image canvas) {
for (size_t i = 0; i < canvas.bufsize; i++) canvas.buf[i] = i;
for (size_t i = 0; i < canvas.bufsize; i++) canvas.buf[i] = 0;
// domino playground
for (size_t i = 0; i < bricks.count; i++) {
@ -280,13 +273,20 @@ void render(struct image canvas) {
draw(canvas, red_and_peach_dominoes[b->back.val][b->front.val], b->front.x, b->front.y, b->front.vertical);
}
draw_glyph(canvas, (uint32_t) 0b00011000111001100010000100011100, 50, 50, (struct color) {255, 255, 0, 255});
// active
if (has_active) {
draw(canvas, red_and_peach_dominoes[active.back.val][active.front.val], CLAMP(mouse_x + active.front.x, 0, canvas.width), CLAMP(mouse_y + active.front.y, 0, canvas.height), active.front.vertical);
}
// character
draw_character(canvas, "Hallo Welt", 50, 20); // debugging
char title[] = "domino dungeon";
char inventory[] = "Inventory";
// print(canvas, title, (canvas.width - (sizeof(title)-1) * 5) / 2, 5, (struct color) {255, 255, 255, 255});
print(canvas, inventory, (canvas.width - (sizeof(inventory)-1) * 5) / 2, canvas.height - DOMINO_WIDTH - 10, (struct color) {255, 255, 255, 255});
print(canvas, "Drag Dominos from your inventory onto the chain to", 3, 2, (struct color) {255, 255, 255, 255});
print(canvas, "reach the goal. Press [R] to rotate", 3, 9, (struct color) {255, 255, 255, 255});
}

6
main.c
View file

@ -22,8 +22,8 @@ unsigned int VAO;
extern void key_callback(int key, int scancode, int action, int mods);
extern void cursor_position_callback(int xpos, int ypos);
extern void mouse_button_callback(int button, int action, int mods);
extern void init();
extern void render(struct image img);
extern void init(struct image canvas);
extern void render(struct image canvas);
uint32_t buffer[256 * 240] = {0};
@ -252,7 +252,7 @@ int main() {
glUseProgram(shader_program);
glUniform1i(glGetUniformLocation(shader_program, "texture1"), 0);
init();
init(canvas);
#ifdef __EMSCRIPTEN__
emscripten_set_main_loop(loop, 0, true);