fix: place active brick

This commit is contained in:
orangerot 2025-10-15 14:14:08 +02:00
parent 22922a63b0
commit 4f478efc65

3
game.c
View file

@ -164,7 +164,7 @@ void mouse_button_callback(int button, int action, int mods) {
int preview_x = camera_x + preview[i].front.x * EYE_SIZE + DOMINO_WIDTH / 2;
int preview_y = camera_y + preview[i].front.y * EYE_SIZE + DOMINO_HEIGHT / 2;
preview[i].front.val = (active_x - preview_x) * (active_x - preview_x) + (active_y - preview_y) * (active_y - preview_y);
if (min_dist == (size_t)-1) min_dist = 1;
if (min_dist == (size_t)-1) min_dist = i;
if (preview[i].front.val < preview[min_dist].front.val) min_dist = i;
}
@ -177,6 +177,7 @@ void mouse_button_callback(int button, int action, int mods) {
} else {
hand[hand_count++] = active;
}
printf("dist: %d\n", preview[min_dist].front.val);
preview_count = 0;
}
}