2025-10-13 21:18:09 +02:00
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#include <GLFW/glfw3.h>
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2025-10-14 06:17:32 +02:00
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#include <stdint.h>
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#include <stdio.h>
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2025-10-13 21:18:09 +02:00
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#include "game.h"
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2025-10-14 06:17:32 +02:00
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#include "assets/dominos.h"
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2025-10-13 21:18:09 +02:00
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2025-10-14 04:11:36 +02:00
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#define MIN(a,b) (((a)<(b))?(a):(b))
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#define MAX(a,b) (((a)>(b))?(a):(b))
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#define CLAMP(x,a,b) (MIN(MAX(x,a),b))
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2025-10-13 21:18:09 +02:00
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2025-10-14 04:11:36 +02:00
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int mouse_x = 0, mouse_y = 0;
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2025-10-14 06:17:32 +02:00
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int eyes_front = 0, eyes_back = 0;
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2025-10-14 04:11:36 +02:00
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void key_callback(int key, int scancode, int action, int mods) {
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2025-10-13 21:18:09 +02:00
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if (action != GLFW_PRESS) return;
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switch (key) {
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case GLFW_KEY_ENTER:
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break;
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case GLFW_KEY_BACKSPACE:
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break;
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}
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}
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2025-10-14 04:11:36 +02:00
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void cursor_position_callback(int xpos, int ypos) {
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mouse_x = xpos;
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mouse_y = ypos;
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}
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void mouse_button_callback(int button, int action, int mods) {
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2025-10-14 06:17:32 +02:00
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printf("click!\n");
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if (button == GLFW_MOUSE_BUTTON_LEFT && action == GLFW_PRESS) {
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if (++eyes_back >= NUM_DOMINO_X) {
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eyes_back = 0;
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eyes_front = (eyes_front+1)%NUM_DOMINO_Y;
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}
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}
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2025-10-14 04:11:36 +02:00
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}
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2025-10-13 21:18:09 +02:00
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void draw_image(decoded_image img) {
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2025-10-14 08:21:09 +02:00
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for (int i = 0; i < img.buf_size; i++) img.buf[i] = i;
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2025-10-14 06:17:32 +02:00
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for (int y = 0; y < DOMINO_HEIGHT; y++) {
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for (int x = 0; x < DOMINO_WIDTH; x++) {
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img.buf[(CLAMP(mouse_y, 0, img.height) + y) * img.width + CLAMP(mouse_x, 0, img.width) + x] =
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(*(uint32_t*) &domino[eyes_front][eyes_back][y * DOMINO_WIDTH * BYTES_PER_PIXEL + x * BYTES_PER_PIXEL]);
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}
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}
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2025-10-13 21:18:09 +02:00
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}
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