feat: draw dominos

This commit is contained in:
orangerot 2025-10-14 06:17:32 +02:00
parent 06aaf6e0ba
commit 2d359fb932
17 changed files with 8118 additions and 4 deletions

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@ -1,6 +1,12 @@
CFLAGS := -Wall -Wextra
LDFLAGS = -lglfw -lm -lGL -I./glad/include
domino-dungeon: main.c game.c game.h glad/src/glad.c
domino-dungeon: main.c game.c game.h glad/src/glad.c assets/dominos.h
$(CC) ${CFLAGS} ${LDFLAGS} -o $@ $^
assets/dominos.h: src_build/domino_assets
$< assets/1bit_dominoes_asset_pack/white_and_blue_dominoes.png > $@
src_build/domino_assets: src_build/domino_assets.c
$(CC) -o $@ $^ -lm

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@ -91,3 +91,8 @@ For open source projects, say how it is licensed.
## Project status
If you have run out of energy or time for your project, put a note at the top of the README saying that development has slowed down or stopped completely. Someone may choose to fork your project or volunteer to step in as a maintainer or owner, allowing your project to keep going. You can also make an explicit request for maintainers.
## Attribution
- https://actuallykron.itch.io/dominoes-pack

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░█████╗░██████╗░███████╗██████╗░██╗████████╗
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██║░░██╗██╔══██╗██╔══╝░░██║░░██║██║░░░██║░░░
╚█████╔╝██║░░██║███████╗██████╔╝██║░░░██║░░░
░╚════╝░╚═╝░░╚═╝╚══════╝╚═════╝░╚═╝░░░╚═╝░░░
Created By: actuallyKron
Download from: actuallykron.itch.io/free-emoji-pack
Itch.io: actuallykron.itch.io
Twitter: @actuallyKron
Instagram: @actuallyKron
This is pack #3 out of #52
Check out the other packs here (they're released weekly)
itch.io/c/1824146/weekly-asset-pack-collection
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██║░░░░░██║██║░░╚═╝█████╗░░██╔██╗██║██║░░╚═╝█████╗░░
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███████╗██║╚█████╔╝███████╗██║░╚███║╚█████╔╝███████╗
╚══════╝╚═╝░╚════╝░╚══════╝╚═╝░░╚══╝░╚════╝░╚══════╝
Licenced under CC0 1.0 Universal (CC0 1.0)
https://creativecommons.org/publicdomain/zero/1.0/
- You can use these assets for personal or commercial use
- You can Modify these assets
- Credit is not required but is very much appreciated
*** Please refrain from redistribute this assest pack ***
More info @ https://creativecommons.org/publicdomain/zero/1.0/

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22
game.c
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@ -1,13 +1,17 @@
#include <glad/glad.h>
#include <GLFW/glfw3.h>
#include <stdint.h>
#include <stdio.h>
#include "game.h"
#include "assets/dominos.h"
#define MIN(a,b) (((a)<(b))?(a):(b))
#define MAX(a,b) (((a)>(b))?(a):(b))
#define CLAMP(x,a,b) (MIN(MAX(x,a),b))
int mouse_x = 0, mouse_y = 0;
int eyes_front = 0, eyes_back = 0;
void key_callback(int key, int scancode, int action, int mods) {
if (action != GLFW_PRESS) return;
@ -25,11 +29,23 @@ void cursor_position_callback(int xpos, int ypos) {
}
void mouse_button_callback(int button, int action, int mods) {
if (button == GLFW_MOUSE_BUTTON_RIGHT && action == GLFW_PRESS) {}
printf("click!\n");
if (button == GLFW_MOUSE_BUTTON_LEFT && action == GLFW_PRESS) {
if (++eyes_back >= NUM_DOMINO_X) {
eyes_back = 0;
eyes_front = (eyes_front+1)%NUM_DOMINO_Y;
}
}
}
void draw_image(decoded_image img) {
// for (int i = 0; i < img.buf_size; i++) img.buf[i] = i;
img.buf[CLAMP(mouse_y, 0, img.height) * img.width +
CLAMP(mouse_x, 0, img.width)] = -1;
for (int y = 0; y < DOMINO_HEIGHT; y++) {
for (int x = 0; x < DOMINO_WIDTH; x++) {
img.buf[(CLAMP(mouse_y, 0, img.height) + y) * img.width + CLAMP(mouse_x, 0, img.width) + x] =
(*(uint32_t*) &domino[eyes_front][eyes_back][y * DOMINO_WIDTH * BYTES_PER_PIXEL + x * BYTES_PER_PIXEL]);
}
}
}

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src_build/domino_assets.c Normal file
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#include <stdio.h>
#define STB_IMAGE_IMPLEMENTATION
#include "stb_image.h"
#define NUM_DOMINO_X 7
#define NUM_DOMINO_Y 6
#define DOMINO_WIDTH 23
#define DOMINO_HEIGHT 12
#define START_X 2
#define START_Y 2
#define MARGIN_X 9
#define MARGIN_Y 4
void print_domino(unsigned char *data, int width, int n, int posx, int posy) {
printf(" {");
for (int y = 0; y < DOMINO_HEIGHT; y++) {
for (int x = 0; x < DOMINO_WIDTH; x++) {
for (int i = 0; i < n; i++) {
printf("%3d, ", data[(y + posy) * width * n + (x + posx) * n + i]);
}
}
}
printf("},\n");
}
int main(int argc, char **argv) {
int x,y,n;
if (argc != 2) return 1;
unsigned char *data = stbi_load(argv[1], &x, &y, &n, 0);
// n = n < 3 ? n : 3;
printf("#define NUM_DOMINO_X %d\n", NUM_DOMINO_X );
printf("#define NUM_DOMINO_Y %d\n", NUM_DOMINO_Y );
printf("#define DOMINO_WIDTH %d\n", DOMINO_WIDTH );
printf("#define DOMINO_HEIGHT %d\n", DOMINO_HEIGHT);
printf("#define BYTES_PER_PIXEL %d\n", n);
printf("unsigned char domino[%d][%d][%d] = {\n",
NUM_DOMINO_Y,
NUM_DOMINO_X,
DOMINO_WIDTH * DOMINO_HEIGHT * n
);
for (int domino_y = 0; domino_y < NUM_DOMINO_Y; domino_y++) {
printf(" {\n");
for (int domino_x = 0; domino_x < NUM_DOMINO_X; domino_x++) {
print_domino(
data, x, n,
START_X + domino_x * (DOMINO_WIDTH + MARGIN_X),
START_Y + domino_y * (DOMINO_HEIGHT + MARGIN_Y)
);
}
printf(" },\n");
}
printf("};\n");
return 0;
}

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