feat: level selection layout

This commit is contained in:
Orangerot 2024-12-20 22:46:19 +01:00
parent 08f2adb639
commit c979904f95
2 changed files with 41 additions and 104 deletions

38
lib/level_selection.dart Normal file
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@ -0,0 +1,38 @@
import 'package:flutter/material.dart';
class LevelSelection extends StatelessWidget {
final List<String> _musicList = [
"https://www.soundhelix.com/examples/mp3/SoundHelix-Song-1.mp3",
"https://www.soundhelix.com/examples/mp3/SoundHelix-Song-2.mp3",
"https://www.soundhelix.com/examples/mp3/SoundHelix-Song-3.mp3",
];
final List<String> _coverArtList = [
"https://cdn.pixabay.com/photo/2020/05/19/13/48/cartoon-5190942_960_720.jpg",
"https://cdn.pixabay.com/photo/2020/05/19/13/35/cartoon-5190860_960_720.jpg",
"https://cdn.pixabay.com/photo/2020/10/23/17/52/fox-5679446_960_720.png",
];
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(title: const Text('Sense the Rhythm')),
body: ListView.separated(
itemCount: _musicList.length,
separatorBuilder: (BuildContext context, int index) => const Divider(),
itemBuilder: (context, index) {
return ListTile(
leading: Image.network(_coverArtList[index]),
trailing: Icon(Icons.play_arrow),
title: Text('Track ${index + 1}'),
subtitle: Text('3:45'),
);
},
),
floatingActionButton: FloatingActionButton(
onPressed: () => {},
child: Icon(Icons.add)
),
);
}
}

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@ -1,5 +1,7 @@
import 'package:flutter/material.dart'; import 'package:flutter/material.dart';
import 'level_selection.dart';
void main() { void main() {
runApp(const MyApp()); runApp(const MyApp());
} }
@ -7,119 +9,16 @@ void main() {
class MyApp extends StatelessWidget { class MyApp extends StatelessWidget {
const MyApp({super.key}); const MyApp({super.key});
// This widget is the root of your application.
@override @override
Widget build(BuildContext context) { Widget build(BuildContext context) {
return MaterialApp( return MaterialApp(
title: 'Flutter Demo', title: 'Flutter Demo',
theme: ThemeData( theme: ThemeData(
// This is the theme of your application.
//
// TRY THIS: Try running your application with "flutter run". You'll see
// the application has a purple toolbar. Then, without quitting the app,
// try changing the seedColor in the colorScheme below to Colors.green
// and then invoke "hot reload" (save your changes or press the "hot
// reload" button in a Flutter-supported IDE, or press "r" if you used
// the command line to start the app).
//
// Notice that the counter didn't reset back to zero; the application
// state is not lost during the reload. To reset the state, use hot
// restart instead.
//
// This works for code too, not just values: Most code changes can be
// tested with just a hot reload.
colorScheme: ColorScheme.fromSeed(seedColor: Colors.deepPurple), colorScheme: ColorScheme.fromSeed(seedColor: Colors.deepPurple),
useMaterial3: true, useMaterial3: true,
), ),
home: const MyHomePage(title: 'Flutter Demo Home Page'), home: LevelSelection()
); );
} }
} }
class MyHomePage extends StatefulWidget {
const MyHomePage({super.key, required this.title});
// This widget is the home page of your application. It is stateful, meaning
// that it has a State object (defined below) that contains fields that affect
// how it looks.
// This class is the configuration for the state. It holds the values (in this
// case the title) provided by the parent (in this case the App widget) and
// used by the build method of the State. Fields in a Widget subclass are
// always marked "final".
final String title;
@override
State<MyHomePage> createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
int _counter = 0;
void _incrementCounter() {
setState(() {
// This call to setState tells the Flutter framework that something has
// changed in this State, which causes it to rerun the build method below
// so that the display can reflect the updated values. If we changed
// _counter without calling setState(), then the build method would not be
// called again, and so nothing would appear to happen.
_counter++;
});
}
@override
Widget build(BuildContext context) {
// This method is rerun every time setState is called, for instance as done
// by the _incrementCounter method above.
//
// The Flutter framework has been optimized to make rerunning build methods
// fast, so that you can just rebuild anything that needs updating rather
// than having to individually change instances of widgets.
return Scaffold(
appBar: AppBar(
// TRY THIS: Try changing the color here to a specific color (to
// Colors.amber, perhaps?) and trigger a hot reload to see the AppBar
// change color while the other colors stay the same.
backgroundColor: Theme.of(context).colorScheme.inversePrimary,
// Here we take the value from the MyHomePage object that was created by
// the App.build method, and use it to set our appbar title.
title: Text(widget.title),
),
body: Center(
// Center is a layout widget. It takes a single child and positions it
// in the middle of the parent.
child: Column(
// Column is also a layout widget. It takes a list of children and
// arranges them vertically. By default, it sizes itself to fit its
// children horizontally, and tries to be as tall as its parent.
//
// Column has various properties to control how it sizes itself and
// how it positions its children. Here we use mainAxisAlignment to
// center the children vertically; the main axis here is the vertical
// axis because Columns are vertical (the cross axis would be
// horizontal).
//
// TRY THIS: Invoke "debug painting" (choose the "Toggle Debug Paint"
// action in the IDE, or press "p" in the console), to see the
// wireframe for each widget.
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
const Text(
'You have pushed the button this many times:',
),
Text(
'$_counter',
style: Theme.of(context).textTheme.headlineMedium,
),
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: _incrementCounter,
tooltip: 'Increment',
child: const Icon(Icons.add),
), // This trailing comma makes auto-formatting nicer for build methods.
);
}
}