feat: lensflare shader. but is very slow :(
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f2b10db055
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main.js
93
main.js
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@ -5,7 +5,7 @@ let settings = {
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brightness: {},
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brightness: {},
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saturate: {},
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saturate: {},
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contrast: {},
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contrast: {},
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blur: {filter: value => value * canvas.width / 100 + 'px'}
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blur: { filter: value => value * canvas.width / 100 + 'px' }
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};
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};
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const img = new Image();
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const img = new Image();
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@ -80,9 +80,65 @@ function settings_apply(event) {
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draw(true);
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draw(true);
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}
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}
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function length(vec) {
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return Math.sqrt(vec.reduce((acc, e) => acc + e * e, 0))
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}
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function mul(vec, scalar) {
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return vec.map(e => e * scalar);
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}
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function add(vec_a, vec_b) {
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return vec_a.map((e, i) => e + vec_b[i]);
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}
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function mix(vec_x, vec_y, scalar) {
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return add(mul(vec_x, 1 - scalar), mul(vec_y, scalar));
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}
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// https://www.shadertoy.com/view/ldSXWK
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function lensflare(uv, pos) {
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const intensity = 1.5;
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// const main = add(uv, mul(pos, -1));
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const uvd = mul(uv, length(uv));
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// let dist = length(main); dist = Math.pow(dist, .1);
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// const f1 = max(0.01-Math.pow(length(add(uv,mul(pos,1.2))),1.9),.0)*7.0;
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const f2 = Math.max(1.0 / (1.0 + 32.0 * Math.pow(length(add(uvd, mul(pos, 0.8))), 2.0)), .0) * 0.1;
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const f22 = Math.max(1.0 / (1.0 + 32.0 * Math.pow(length(add(uvd, mul(pos, 0.85))), 2.0)), .0) * 0.08;
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const f23 = Math.max(1.0 / (1.0 + 32.0 * Math.pow(length(add(uvd, mul(pos, 0.9))), 2.0)), .0) * 0.06;
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let uvx = mix(uv, uvd, -0.5);
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const f4 = Math.max(0.01 - Math.pow(length(add(uvx, mul(pos, 0.4))), 2.4), .0) * 6.0;
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const f42 = Math.max(0.01 - Math.pow(length(add(uvx, mul(pos, 0.45))), 2.4), .0) * 5.0;
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const f43 = Math.max(0.01 - Math.pow(length(add(uvx, mul(pos, 0.5))), 2.4), .0) * 3.0;
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uvx = mix(uv, uvd, -.4);
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const f5 = Math.max(0.01 - Math.pow(length(add(uvx, mul(pos, 0.2))), 5.5), .0) * 2.0;
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const f52 = Math.max(0.01 - Math.pow(length(add(uvx, mul(pos, 0.4))), 5.5), .0) * 2.0;
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const f53 = Math.max(0.01 - Math.pow(length(add(uvx, mul(pos, 0.6))), 5.5), .0) * 2.0;
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uvx = mix(uv, uvd, -0.5);
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const f6 = Math.max(0.01 - Math.pow(length(add(uvx, mul(pos, -0.3))), 1.6), .0) * 6.0;
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const f62 = Math.max(0.01 - Math.pow(length(add(uvx, mul(pos, -0.325))), 1.6), .0) * 3.0;
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const f63 = Math.max(0.01 - Math.pow(length(add(uvx, mul(pos, -0.35))), 1.6), .0) * 5.0;
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let c = [
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f2 + f4 + f5 + f6,
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f22 + f42 + f52 + f62,
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f23 + f43 + f53 + f63
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];
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c = mul(c, 1.3).map(e => e - length(uvd) * .05);
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return mul(c, intensity);
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}
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function draw(viewport_scale) {
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function draw(viewport_scale) {
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const filter = Object.entries(settings)
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const filter = Object.entries(settings)
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.map(([setting, {elements, filter}]) => `${setting}(${filter(elements[0].value)})`)
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.map(([setting, { elements, filter }]) => `${setting}(${filter(elements[0].value)})`)
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.join(" ")
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.join(" ")
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// set the resolution to the original and then scale down to the viewport to
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// set the resolution to the original and then scale down to the viewport to
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@ -96,5 +152,38 @@ function draw(viewport_scale) {
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ctx.filter = filter
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ctx.filter = filter
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console.log(filter);
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console.log(filter);
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ctx.drawImage(img, 0, 0, canvas.width, canvas.height);
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ctx.drawImage(img, 0, 0, canvas.width, canvas.height);
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ctx.filter = '';
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// for (let y = 0; y < canvas.height; y++) {
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// for (let x = 0; x < canvas.width; x++) {
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// let uv = [x / canvas.width, y / canvas.height];
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// // uv[0] *= canvas.width / canvas.height;
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// // let color = lensflare(uv, [.5,.5]);
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// ctx.fillStyle = `rgb(${[...uv,0].map(e => Math.floor(e * 255)).join()})`;
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// ctx.fillRect(x,y,1,1);
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// }
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// }
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var imgdata = ctx.getImageData(0, 0, canvas.width, canvas.height);
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const pixel_count = imgdata.data.length / 4;
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for (let i = 0; i < pixel_count; i++) {
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let x = i % canvas.width;
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let y = i / canvas.width;
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let u = (x / canvas.width - .5) * canvas.width / canvas.height;
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let v = y / canvas.height - .5;
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// imgdata.data[4*i] = u * 255;
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// imgdata.data[4*i+1] = v * 255;
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// imgdata.data[4*i+2] = 0
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// imgdata.data[4*i+3] = 255;
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let color = lensflare([u, v], [0.3, 0.3]);
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imgdata.data[4 * i] = color[0] * 255;
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imgdata.data[4 * i + 1] = color[1] * 255;
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imgdata.data[4 * i + 2] = color[2] * 255;
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imgdata.data[4 * i + 3] = 255;
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}
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ctx.putImageData(imgdata, 0, 0);
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}
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}
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