fix: moved all shader logic into lensflare function
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777527d0a8
commit
97718c9619
134
main.js
134
main.js
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@ -80,81 +80,66 @@ function settings_apply(event) {
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draw(true);
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}
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function length(vec) {
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return Math.sqrt(vec.reduce((acc, e) => acc + e * e, 0))
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}
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function mul(vec, scalar) {
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return vec.map(e => e * scalar);
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}
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function add(vec_a, vec_b) {
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return vec_a.map((e, i) => e + vec_b[i]);
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}
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function mix(vec_x, vec_y, scalar) {
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return add(mul(vec_x, 1 - scalar), mul(vec_y, scalar));
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}
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function len_add_mul(vev_a, vec_b, scalar) {
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}
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// https://www.shadertoy.com/view/ldSXWK
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function lensflare(u, v, pos_x, pos_y) {
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const intensity = 1.5;
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const uv_len = Math.sqrt(u * u + v * v);
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const uvd_x = u * uv_len;
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const uvd_y = v * uv_len;
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const uvd_len = Math.sqrt(uvd_x * uvd_x + uvd_y * uvd_y);
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function lensflare(pos_x, pos_y) {
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const imgdata = ctx.getImageData(0, 0, canvas.width, canvas.height);
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const pixel_count = imgdata.data.length / 4;
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const aspect_ratio = canvas.width / canvas.height;
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for (let i = 0; i < pixel_count; i++) {
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const x = i % canvas.width;
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const y = i / canvas.width;
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const u = (x / canvas.width - .5) * aspect_ratio;
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const v = y / canvas.height - .5;
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const uvd_pos_x = uvd_x + pos_x;
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const uvd_pos_y = uvd_y + pos_y;
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let temp = (uvd_pos_x * uvd_pos_x + uvd_pos_y * uvd_pos_y) * .8 * .8
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const f2 = Math.max(1.0 / (1.0 + 32.0 * (temp)), .0) * 0.1;
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temp = (uvd_pos_x * uvd_pos_x + uvd_pos_y * uvd_pos_y) * .85 * .85
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const f22 = Math.max(1.0 / (1.0 + 32.0 * (temp)), .0) * 0.08;
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temp = (uvd_pos_x * uvd_pos_x + uvd_pos_y * uvd_pos_y) * .9 * .9
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const f23 = Math.max(1.0 / (1.0 + 32.0 * (temp)), .0) * 0.06;
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const intensity = 1.5;
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const uv_len = Math.sqrt(u * u + v * v);
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const uvd_x = u * uv_len;
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const uvd_y = v * uv_len;
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const uvd_len = Math.sqrt(uvd_x * uvd_x + uvd_y * uvd_y);
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let uvx_x = u * (1 + 0.5) + uvd_x * 0.5;
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let uvx_y = v * (1 + 0.5) + uvd_y * 0.5;
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let uvx_pos_x = uvx_x + pos_x;
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let uvx_pos_y = uvx_y + pos_y;
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const uvd_pos_x = uvd_x + pos_x;
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const uvd_pos_y = uvd_y + pos_y;
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let temp = uvd_pos_x * uvd_pos_x + uvd_pos_y * uvd_pos_y
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const f2 = Math.max(1.0 / (1.0 + 32.0 * (temp * .64)), .0) * 0.1;
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const f22 = Math.max(1.0 / (1.0 + 32.0 * (temp * .72)), .0) * 0.08;
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const f23 = Math.max(1.0 / (1.0 + 32.0 * (temp * .81)), .0) * 0.06;
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temp = (uvx_pos_x * uvx_pos_x + uvx_pos_y * uvx_pos_y) * .4 * .4
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const f4 = Math.max(0.01 - Math.pow((temp), 1.2), .0) * 6.0;
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temp = (uvx_pos_x * uvx_pos_x + uvx_pos_y * uvx_pos_y) * .45 * .45
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const f42 = Math.max(0.01 - Math.pow((temp), 1.2), .0) * 5.0;
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temp = (uvx_pos_x * uvx_pos_x + uvx_pos_y * uvx_pos_y) * .5 * .5
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const f43 = Math.max(0.01 - Math.pow((temp), 1.2), .0) * 3.0;
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let uvx_x = u * (1 + 0.5) + uvd_x * 0.5;
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let uvx_y = v * (1 + 0.5) + uvd_y * 0.5;
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let uvx_pos_x = uvx_x + pos_x;
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let uvx_pos_y = uvx_y + pos_y;
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uvx_x = u * (1 + 0.4) + uvd_x * 0.4;
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uvx_y = v * (1 + 0.4) + uvd_y * 0.4;
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uvx_pos_x = uvx_x + pos_x;
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uvx_pos_y = uvx_y + pos_y;
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temp = uvx_pos_x * uvx_pos_x + uvx_pos_y * uvx_pos_y
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const f4 = Math.max(0.01 - Math.pow((temp * .16), 1.2), .0) * 6.0;
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const f42 = Math.max(0.01 - Math.pow((temp * .2025), 1.2), .0) * 5.0;
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const f43 = Math.max(0.01 - Math.pow((temp * .25), 1.2), .0) * 3.0;
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temp = (uvx_pos_x * uvx_pos_x + uvx_pos_y * uvx_pos_y) * .2 * .2
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const f5 = Math.max(0.01 - Math.pow((temp), 2.475), .0) * 2.0;
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temp = (uvx_pos_x * uvx_pos_x + uvx_pos_y * uvx_pos_y) * .4 * .4
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const f52 = Math.max(0.01 - Math.pow((temp), 2.475), .0) * 2.0;
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temp = (uvx_pos_x * uvx_pos_x + uvx_pos_y * uvx_pos_y) * .6 * .6
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const f53 = Math.max(0.01 - Math.pow((temp), 2.75), .0) * 2.0;
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uvx_x = u * (1 + 0.4) + uvd_x * 0.4;
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uvx_y = v * (1 + 0.4) + uvd_y * 0.4;
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uvx_pos_x = uvx_x + pos_x;
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uvx_pos_y = uvx_y + pos_y;
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uvx_x = u * (1 + 0.5) + uvd_x * 0.5;
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uvx_y = v * (1 + 0.5) + uvd_y * 0.5;
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uvx_pos_x = uvx_x - pos_x;
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uvx_pos_y = uvx_y - pos_y;
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temp = uvx_pos_x * uvx_pos_x + uvx_pos_y * uvx_pos_y
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const f5 = Math.max(0.01 - Math.pow((temp * .04), 2.475), .0) * 2.0;
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const f52 = Math.max(0.01 - Math.pow((temp * .16), 2.475), .0) * 2.0;
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const f53 = Math.max(0.01 - Math.pow((temp * .36), 2.75), .0) * 2.0;
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temp = (uvx_pos_x * uvx_pos_x + uvx_pos_y * uvx_pos_y) * .3 * .3
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const f6 = Math.max(0.01 - Math.pow(temp, 0.8), .0) * 6.0;
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temp = (uvx_pos_x * uvx_pos_x + uvx_pos_y * uvx_pos_y) * .325 * .325
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const f62 = Math.max(0.01 - Math.pow(temp, 0.8), .0) * 3.0;
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temp = (uvx_pos_x * uvx_pos_x + uvx_pos_y * uvx_pos_y) * .35 * .35
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const f63 = Math.max(0.01 - Math.pow(temp, 0.8), .0) * 5.0;
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uvx_x = u * (1 + 0.5) + uvd_x * 0.5;
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uvx_y = v * (1 + 0.5) + uvd_y * 0.5;
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uvx_pos_x = uvx_x - pos_x;
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uvx_pos_y = uvx_y - pos_y;
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return [
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((f2 + f4 + f5 + f6) * 1.3 - uvd_len * .05) * intensity,
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((f22 + f42 + f52 + f62) * 1.3 - uvd_len * .05) * intensity,
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((f23 + f43 + f53 + f63) * 1.3 - uvd_len * .05) * intensity
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];
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temp = uvx_pos_x * uvx_pos_x + uvx_pos_y * uvx_pos_y
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const f6 = Math.max(0.01 - Math.pow(temp * .9, 0.8), .0) * 6.0;
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const f62 = Math.max(0.01 - Math.pow(temp * .1, 0.8), .0) * 3.0;
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const f63 = Math.max(0.01 - Math.pow(temp * .12, 0.8), .0) * 5.0;
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imgdata.data[4 * i + 0] += 1.2 * ((f2 + f4 + f5 + f6) * 1.3 - uvd_len * .05) * intensity * 255;
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imgdata.data[4 * i + 1] += 1.5 * ((f22 + f42 + f52 + f62) * 1.3 - uvd_len * .05) * intensity * 255;
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imgdata.data[4 * i + 2] += 1.3 * ((f23 + f43 + f53 + f63) * 1.3 - uvd_len * .05) * intensity * 255;
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imgdata.data[4 * i + 3] = 255;
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}
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ctx.putImageData(imgdata, 0, 0);
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}
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function draw(viewport_scale) {
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@ -175,22 +160,7 @@ function draw(viewport_scale) {
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ctx.drawImage(img, 0, 0, canvas.width, canvas.height);
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ctx.filter = '';
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var imgdata = ctx.getImageData(0, 0, canvas.width, canvas.height);
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const pixel_count = imgdata.data.length / 4;
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for (let i = 0; i < pixel_count; i++) {
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let x = i % canvas.width;
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let y = i / canvas.width;
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let u = (x / canvas.width - .5) * canvas.width / canvas.height;
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let v = y / canvas.height - .5;
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let color = lensflare(u, v, 0.3, 0.3);
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const a = (color[0] + color[1] + color[2]) / 3;
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imgdata.data[4 * i] += 1.2 * color[0] * 255;
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imgdata.data[4 * i + 1] += 1.5 * color[1] * 255;
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imgdata.data[4 * i + 2] += 1.3 * color[2] * 255;
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imgdata.data[4 * i + 3] = 255;
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}
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ctx.putImageData(imgdata, 0, 0);
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lensflare(.3,.3);
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}
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