61 lines
1.6 KiB
C
61 lines
1.6 KiB
C
/*
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* Tux-Town is a chill life-simulation game.
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* Copyright (C) 2025 orangerot <me@orangerot.dev>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#include <raylib.h>
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#ifndef ASSETS_H
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#define ASSETS_H
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#define ASSET_PATH "assets/kenney_nature-kit/Models/OBJ format/"
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#define ASSETS(ASSET) \
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ASSET(ground_riverOpen) \
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ASSET(ground_riverCornerSmall) \
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ASSET(ground_riverSideOpen) \
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ASSET(ground_riverSide) \
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ASSET(ground_riverCross) \
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ASSET(ground_riverSplit) \
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ASSET(ground_riverStraight) \
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ASSET(ground_riverCorner) \
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ASSET(ground_riverBend) \
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ASSET(ground_riverEndClosed) \
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ASSET(ground_riverTile) \
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ASSET(ground_grass) \
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ASSET(cliff_top_rock) \
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ASSET(tree_oak) \
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ASSET(tent_detailedOpen)
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#define AS_ENUM(name) name,
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enum Asset {
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ASSETS(AS_ENUM)
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ASSET_LEN
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};
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#ifdef ASSET_IMPLEMENTATION
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Model assets[ASSET_LEN];
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#define AS_ARRAY(name) assets[name] = LoadModel(ASSET_PATH #name ".obj");
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void LoadModels() {
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ASSETS(AS_ARRAY)
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}
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#else
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extern Model assets[];
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#endif
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#endif /* ASSETS_H */
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