From b804ee80ee1620da61987f67ebd170eea95cb332 Mon Sep 17 00:00:00 2001 From: Orangerot Date: Fri, 30 May 2025 17:39:13 +0200 Subject: [PATCH] feat: player movement and camera control --- main.c | 35 +++++++++++++++++++++++++++++++---- 1 file changed, 31 insertions(+), 4 deletions(-) diff --git a/main.c b/main.c index 4548cda..c299e76 100644 --- a/main.c +++ b/main.c @@ -17,6 +17,12 @@ */ #include "raylib.h" +#include +#include +#define RCAMERA_IMPLEMENTATION +#define RL_CULL_DISTANCE_NEAR 0.01 +#define RL_CULL_DISTANCE_FAR 1000.0 +#include "rcamera.h" #include #define MIN(a,b) (((a)<(b))?(a):(b)) @@ -82,12 +88,14 @@ int main(void) { InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window"); Camera camera = { 0 }; - camera.position = (Vector3){ 10.0f, 10.0f, 10.0f }; + camera.position = (Vector3){ 5.0f, 5.0f, 5.0f }; camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; camera.fovy = 45.0f; camera.projection = CAMERA_PERSPECTIVE; + + Vector3 player_pos = (Vector3) {0.f, 0.f, 0.f}; struct ModelDirection rivers[] = { /* 0b12345678 @@ -176,8 +184,24 @@ int main(void) { generate_river(map_data, global_minimum_map_i); // SetTargetFPS(60); + DisableCursor(); while (!WindowShouldClose()) { - UpdateCamera(&camera, CAMERA_ORBITAL); + Vector2 mousePositionDelta = GetMouseDelta(); + // UpdateCamera(&camera, CAMERA_THIRD_PERSON); + Vector3 camera_forward = GetCameraForward(&camera); + camera.target = Vector3Add(player_pos, (Vector3){0,.2f,0}); + camera.position = Vector3Add(camera.target, Vector3Scale(camera_forward, -2.f)); + CameraYaw(&camera, -mousePositionDelta.x*CAMERA_MOUSE_MOVE_SENSITIVITY, true); + CameraPitch(&camera, -mousePositionDelta.y*CAMERA_MOUSE_MOVE_SENSITIVITY, true, true, false); + + Vector3 camera_forward_flat = camera_forward; + camera_forward_flat.y = 0; + camera_forward_flat = Vector3Normalize(camera_forward_flat); + float velocity = 1.f * GetFrameTime(); + if (IsKeyDown(KEY_UP)) player_pos = Vector3Add(player_pos, Vector3Scale(camera_forward_flat, velocity)); + if (IsKeyDown(KEY_DOWN)) player_pos = Vector3Add(player_pos, Vector3Scale(camera_forward_flat, -velocity)); + if (IsKeyDown(KEY_RIGHT)) player_pos = Vector3Add(player_pos, Vector3Scale(GetCameraRight(&camera), velocity)); + if (IsKeyDown(KEY_LEFT)) player_pos = Vector3Add(player_pos, Vector3Scale(GetCameraRight(&camera), -velocity)); BeginDrawing(); ClearBackground(RAYWHITE); @@ -192,7 +216,7 @@ int main(void) { DrawModelEx(cliff, (Vector3){ .x = MAP_SIZE * (x / (float) MAP_SIZE - 0.5f), - .y = height - 8, + .y = height, .z = MAP_SIZE * (y / (float) MAP_SIZE - 0.5f) }, (Vector3) {0, 1, 0}, gradient_i * 90.f, (Vector3) {1,1,1}, WHITE); @@ -205,13 +229,16 @@ int main(void) { DrawModelEx(map_data[i].r ? rivers[river_i].model : ground, (Vector3){ .x = MAP_SIZE * (x / (float) MAP_SIZE - 0.5f), - .y = map_data[i].g - 8, //- (map_gradient_magnitude_data[i].g < 2), + .y = map_data[i].g, //- (map_gradient_magnitude_data[i].g < 2), .z = MAP_SIZE * (y / (float) MAP_SIZE - 0.5f) } , (Vector3) {0,1,0}, map_data[i].r ? direction * 90.f: 0, (Vector3) {1,1,1}, WHITE); } DrawGrid(20, 10.0f); + Vector3 capsule_top = player_pos; + capsule_top.y += 0.2f; + DrawCapsule(Vector3Add(player_pos, (Vector3){0,.1f,0}), capsule_top, .1f, 8, 8, BLUE); EndMode3D(); DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY); DrawTexture(map_texture, 0, 0, WHITE);