tux-town/world.h

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#include <raylib.h>
#include "assets.h"
#include <stddef.h>
#ifndef WORLD_H
#define WORLD_H
struct World {
Image map;
Texture map_texture;
Color *map_data;
size_t size;
Model floor;
Model wall;
struct Decoration {} decoration[256];
};
void gen_terrain(struct World *world);
void draw_world(struct World *world);
#endif