#include #include #include #include #include "game.h" void character_callback(GLFWwindow* window, unsigned int codepoint) { printf("%c\n", codepoint); } void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) { if (action != GLFW_PRESS) return; switch (key) { case GLFW_KEY_ENTER: break; case GLFW_KEY_BACKSPACE: break; } } void draw_image(decoded_image img) { for (int i = 0; i < img.buf_size; i++) img.buf[i] = i; }