feat: place brick on previews

This commit is contained in:
orangerot 2025-10-15 07:18:13 +02:00
parent 510eae4276
commit 1f4d0d39cc

95
game.c
View file

@ -23,6 +23,9 @@ size_t hand_count = 0;
struct brick active = {0}; struct brick active = {0};
int has_active = 0; int has_active = 0;
struct brick preview[256] = {0};
size_t preview_count = 0;
struct eye direction[4] = { struct eye direction[4] = {
{.x = 0, .y = -1}, {.x = 0, .y = -1},
{.x = -2, .y = 0}, {.x = -2, .y = 0},
@ -30,6 +33,39 @@ struct eye direction[4] = {
{.x = 0, .y = 1}, {.x = 0, .y = 1},
}; };
void get_prewiews() {
preview_count = 0;
for (size_t i = 0; i < bricks.count * 2; i++) {
struct eye e = bricks.items.eye[i];
if (e.val != active.front.val) continue;
struct brick p = active;
p.front.x = e.x;
p.front.y = e.y;
p.back.x = e.x + 1;
p.back.y = e.y;
struct brick previews[4] = {p, p, p, p};
for (size_t ii = 0; ii < 4; ii++) {
previews[ii].front.x += direction[ii].x;
previews[ii].front.y += direction[ii].y;
previews[ii].front.val = 0;
previews[ii].back.x += direction[ii].x;
previews[ii].back.y += direction[ii].y;
for (size_t iii = 0; iii < bricks.count * 2; iii++) {
previews[ii].front.val |= ((bricks.items.eye[iii].x == previews[ii].back.x && bricks.items.eye[iii].y == previews[ii].back.y) ||
(bricks.items.eye[iii].x == previews[ii].front.x && bricks.items.eye[iii].y == previews[ii].front.y));
}
}
for (size_t ii = 0; ii < 4; ii++) {
if (!previews[ii].front.val)
preview[preview_count++] = previews[ii];
}
}
}
void key_callback(int key, int scancode, int action, int mods) { void key_callback(int key, int scancode, int action, int mods) {
if (action != GLFW_PRESS) return; if (action != GLFW_PRESS) return;
switch (key) { switch (key) {
@ -47,6 +83,7 @@ void cursor_position_callback(int xpos, int ypos) {
void mouse_button_callback(int button, int action, int mods) { void mouse_button_callback(int button, int action, int mods) {
if (button == GLFW_MOUSE_BUTTON_LEFT && action == GLFW_PRESS) { if (button == GLFW_MOUSE_BUTTON_LEFT && action == GLFW_PRESS) {
// pick up brick from hand
for (size_t i = 0; i < hand_count; i++) { for (size_t i = 0; i < hand_count; i++) {
struct brick *b = &hand[i]; struct brick *b = &hand[i];
if (!has_active) { if (!has_active) {
@ -62,14 +99,36 @@ void mouse_button_callback(int button, int action, int mods) {
hand[i - 1] = hand[i]; hand[i - 1] = hand[i];
} }
} }
if (has_active) hand_count--; if (has_active) {
hand_count--;
get_prewiews();
}
} }
printf("click!\n"); printf("click!\n");
if (button == GLFW_MOUSE_BUTTON_LEFT && action == GLFW_RELEASE) { if (button == GLFW_MOUSE_BUTTON_LEFT && action == GLFW_RELEASE) {
if (has_active) { if (has_active) {
has_active = 0; has_active = 0;
hand[hand_count++] = active;
size_t min_dist = -1;
for (size_t i = 0; i < preview_count; i++) {
int active_x = active.front.x + mouse_x + DOMINO_WIDTH / 2;
int active_y = active.front.y + mouse_y + DOMINO_HEIGHT / 2;
int preview_x = preview[i].front.x * EYE_SIZE + DOMINO_WIDTH / 2;
int preview_y = preview[i].front.y * EYE_SIZE + DOMINO_HEIGHT / 2;
preview[i].front.val = (active_x - preview_x) * (active_x - preview_x) + (active_y - preview_y) * (active_y - preview_y);
if (min_dist == (size_t)-1) min_dist = 1;
if (preview[i].front.val < preview[min_dist].front.val) min_dist = i;
}
if (preview[min_dist].front.val < EYE_SIZE * EYE_SIZE && preview_count) {
preview[min_dist].front.val = active.front.val;
preview[min_dist].back.val = active.back.val;
bricks_append(&bricks, preview[min_dist]);
} else {
hand[hand_count++] = active;
}
preview_count = 0;
} }
} }
@ -160,36 +219,8 @@ void render(struct image canvas) {
draw(canvas, red_and_peach_dominoes[b->back.val][b->front.val], b->front.x * EYE_SIZE, b->front.y * EYE_SIZE); draw(canvas, red_and_peach_dominoes[b->back.val][b->front.val], b->front.x * EYE_SIZE, b->front.y * EYE_SIZE);
} }
if (has_active) { for (size_t i = 0; i < preview_count; i++) {
for (size_t i = 0; i < bricks.count * 2; i++) { draw(canvas, white_and_blue_dominoes[active.back.val][active.front.val], preview[i].front.x * EYE_SIZE, preview[i].front.y * EYE_SIZE);
struct eye e = bricks.items.eye[i];
if (e.val != active.front.val) continue;
struct brick p = active;
p.front.x = e.x;
p.front.y = e.y;
p.back.x = e.x + 1;
p.back.y = e.y;
struct brick previews[4] = {p, p, p, p};
for (size_t ii = 0; ii < 4; ii++) {
previews[ii].front.x += direction[ii].x;
previews[ii].front.y += direction[ii].y;
previews[ii].front.val = 0;
previews[ii].back.x += direction[ii].x;
previews[ii].back.y += direction[ii].y;
for (size_t iii = 0; iii < bricks.count * 2; iii++) {
previews[ii].front.val |= ((bricks.items.eye[iii].x == previews[ii].back.x && bricks.items.eye[iii].y == previews[ii].back.y) ||
(bricks.items.eye[iii].x == previews[ii].front.x && bricks.items.eye[iii].y == previews[ii].front.y));
}
}
for (size_t ii = 0; ii < 4; ii++) {
if (!previews[ii].front.val)
draw(canvas, white_and_blue_dominoes[active.back.val][active.front.val], previews[ii].front.x * EYE_SIZE, previews[ii].front.y * EYE_SIZE);
}
}
} }
// hand // hand