From 17666c232a6aa5520a376bfe3b1a3cf8d222f53c Mon Sep 17 00:00:00 2001 From: orangerot Date: Wed, 15 Oct 2025 16:25:55 +0200 Subject: [PATCH] fix: layering --- game.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/game.c b/game.c index 9cc3130..5538a69 100644 --- a/game.c +++ b/game.c @@ -271,6 +271,8 @@ void render(struct image canvas) { draw(canvas, white_and_blue_dominoes[active.back.val][active.front.val], camera_x + preview[i].front.x * EYE_SIZE, camera_y + preview[i].front.y * EYE_SIZE, active.front.vertical); } + draw_glyph(canvas, (uint32_t) 0b00011000111001100010000100011100, camera_x + goal_x * EYE_SIZE + 3, camera_y + goal_y * EYE_SIZE + 3, (struct color) {255, 255, 0, 255}); + // hand for (size_t i = 0; i < hand_count; i++) { struct brick *b = &hand[i]; @@ -279,8 +281,6 @@ void render(struct image canvas) { draw(canvas, red_and_peach_dominoes[b->back.val][b->front.val], b->front.x, b->front.y, b->front.vertical); } - draw_glyph(canvas, (uint32_t) 0b00011000111001100010000100011100, camera_x + goal_x * EYE_SIZE + 3, camera_y + goal_y * EYE_SIZE + 3, (struct color) {255, 255, 0, 255}); - // active if (has_active) { draw(canvas, red_and_peach_dominoes[active.back.val][active.front.val], mouse_x + active.front.x, mouse_y + active.front.y, active.front.vertical);