fix: preview

This commit is contained in:
orangerot 2025-10-15 12:18:10 +02:00
parent fd1b446f5a
commit 001b91e335
2 changed files with 27 additions and 15 deletions

View file

@ -4,7 +4,7 @@
#define DOMINO_H
struct eye {
size_t x,y,val,vertical;
int x,y,val,vertical;
};
struct brick {

40
game.c
View file

@ -27,40 +27,52 @@ bool has_active = 0;
struct brick preview[256] = {0};
size_t preview_count = 0;
struct eye direction[4] = {
#define DIRECTIONS 6
struct eye direction[DIRECTIONS] = {
{.x = 0, .y = -1},
{.x = -2, .y = 0},
{.x = 1, .y = 0},
{.x = 0, .y = 1},
{.x = -1, .y = -1},
{.x = -1, .y = 1},
};
void get_prewiews() {
preview_count = 0;
for (size_t i = 0; i < bricks.count * 2; i++) {
struct eye e = bricks.items.eye[i];
if (e.val != active.front.val) continue;
if (e.val != active.front.val && e.val != active.back.val) continue;
struct brick p = active;
p.front.x = e.x;
p.front.y = e.y;
p.back.x = e.x + 1;
p.back.y = e.y;
struct brick previews[4] = {p, p, p, p};
for (size_t ii = 0; ii < 4; ii++) {
previews[ii].front.x += direction[ii].x;
previews[ii].front.y += direction[ii].y;
p.back.x = e.x + !active.front.vertical;
p.back.y = e.y + active.front.vertical;
struct brick previews[DIRECTIONS] = {0};
for (size_t ii = 0; ii < DIRECTIONS; ii++) {
int offset_x = active.front.vertical ? direction[ii].y : direction[ii].x;
int offset_y = active.front.vertical ? direction[ii].x : direction[ii].y;
previews[ii] = p;
previews[ii].front.x += offset_x;
previews[ii].front.y += offset_y;
previews[ii].front.val = 0;
previews[ii].back.x += direction[ii].x;
previews[ii].back.y += direction[ii].y;
previews[ii].back.x += offset_x;
previews[ii].back.y += offset_y;
for (size_t iii = 0; iii < bricks.count * 2; iii++) {
previews[ii].front.val |= ((bricks.items.eye[iii].x == previews[ii].back.x && bricks.items.eye[iii].y == previews[ii].back.y) ||
(bricks.items.eye[iii].x == previews[ii].front.x && bricks.items.eye[iii].y == previews[ii].front.y));
previews[ii].front.val |= (
(bricks.items.eye[iii].x == previews[ii].back.x && bricks.items.eye[iii].y == previews[ii].back.y) ||
(bricks.items.eye[iii].x == previews[ii].front.x && bricks.items.eye[iii].y == previews[ii].front.y)
|| (e.val == active.front.val && direction[ii].x < 0)
|| (e.val == active.back.val && direction[ii].x >= 0)
);
}
}
for (size_t ii = 0; ii < 4; ii++) {
for (size_t ii = 0; ii < DIRECTIONS; ii++) {
if (!previews[ii].front.val)
preview[preview_count++] = previews[ii];
}
@ -86,9 +98,9 @@ void key_callback(int key, int scancode, int action, int mods) {
struct eye tmp = active.front;
active.front.val = active.back.val;
active.back.val = tmp.val;
get_prewiews();
}
active.front.vertical = !active.front.vertical;
get_prewiews();
printf("rotate\n");
break;
case GLFW_KEY_ENTER: